2008

Tournament Rules


THE TOURNAMENT WILL BE PLAYED UNDER C.A.H.A. RULES UNLESS SPECIFIED BY THE TOURNAMENT COMMITTEE.

FULL CONTACT WILL BE PLAYED AT THE 1995, 1996 AND 1997 DIVISIONS. Non- Contact divisions* ( See Rules on Non-Contact ) will be 1998, 1999 and 2000 divisions.

In the non-contact divisions, rub-outs and angling will be allowed but no open ice or on the board body checking will be permitted.

IN CONTACT DIVISIONS ALL PLAYERS MUST HAVE MOUTH GUARDS, NO EXCEPTIONS!!!!

All Divisions - Players must wear neck guards, NO EXCEPTIONS !!!

ANY PLAYERS OR TEAMS CAUGHT NOT FOLLOWING THE MOUTH OR NECK GUARD RULE WILL HAVE A 2 MINUTE MINOR PENALTY ASSESSED TO THEM.

ALL PLAYERS IN THE TOURNAMENT MUST WEAR APPROVED* HELMETS, NECK GUARDS, AND FULL FACE MASKS

ALL PLAYERS MUST WEAR MOUTH PROTECTORS IN ALL CONTACT DIVISIONS.

PENALTIES
: MINOR – 2 MINUTES, MAJOR – 5 MINUTES, MISCONDUCT – 10 MINUTES, ALL PENALTIES ARE STOP TIME. *** SEE MERCY RULE


The Center Red Line is not in effect for all games.

 A player can only play for one team and in only one division.

All teams must carry 2 goalies. ( All Non Contact divisions will be allowed ONE GOALIE only on the team BUT if a goalie is injured then the rules for goalie changing will apply or a team will have to put in a player until the goalie can change equipment with another player.) No extra time will be allowed.


ALL COACHES AND MANAGERS ARE RESPONSIBLE FOR THE CONDUCT OF THEIR PLAYERS AND PARENTS DURING THE TOURNAMENT. ANY ABUSE, RACIAL REMARKS OR UNBECOMING CONDUCT TOWARDS ANY PLAYERS, REFEREE'S, TOURNAMENT OFFICIALS OR OTHER FANS WILL RESULT IN THE PEOPLE RESPONSIBLE BEING REMOVED FROM THE ARENA FOR THE REST OF THE TOURNAMENT AND ANY PLAYER EJECTED FOR THE REST OF THE TOURNAMENT. AS WELL A FIVE MINUTE MAJOR PENALTY WILL BE ASSESSED TO THE TEAM WITH THE ABUSIVE PEOPLE OR PLAYER RESPONSIBLE.

ALL DRESSING ROOMS WILL BE LEFT CLEAN BY THE TEAM AFTER EACH GAME. ANY ROOM FOUND TO BE LEFT DIRTY WILL RESULT IN A FIVE MINUTE PENALTY BEING ASSESSED AT THE START OF THE NEXT GAME.

All teams are only allowed to register and dress 19 players. The Roster you enter on your first game sheet of the tournament is Your Official Roster and once that first game you play has started, the roster is frozen and no other Players may be Added.

NO STICK MEASUREMENTS WILL BE ALLOWED.

AUTOMATIC ICING WILL APPLY AT ALL GAMES.

ONE 30 SECOND TIME OUT PER GAME WILL BE ALLOWED TO EACH TEAM.

OVERTIME WILL OCCUR ONLY IN SEMI-FINAL AND FINAL GAMES.

ALL TEAMS MUST HAVE A FIRST AID BAG ON THE BENCH AT ALL GAMES.

*** ALL TEAMS MUST CARRY A MINIMUM OF $ 2,000,000 IN INSURANCE AND THE COMMITTEE MUST HAVE A COPY OF YOUR INSURANCE BEFORE THE START OF THE TOURNAMENT.

ALL TEAM MANAGERS MUST CARRY TEAM PLAYER BIRTH CERTIFICATES WITH THEM AT ALL GAMES AND BE PREPARED TO HAVE THEM AVAILABLE IF REQUESTED .IF A PLAYER IDENTIFICATION IS NOT AVAILABLE WHEN REQUESTED THE TEAM WILL HAVE ONE ( 1 ) HOUR TO PROVIDE SAID IDENTIFICATION OR THE GAME WILL BE FORFEITED !!!Add this line after the end of the rule - Any use of Illegal Players or using players not registered on your first game sheet will be grounds for a forfeited game.

Illegal Players

Any team caught using Illegal players will forfeit all wins/ties using said player/s and all points for said games will be reduced to "1" point ( loss of game by 2 goals or more ) The loosing or tying team will be awarded a Win and 5 points.

ALL TEAMS MUST HAVE A QUALIFIED FIRST AIDER ON THE TEAM.

**ALL GAMES WILL BE 20-20-20 STOP TIME WITH A FLOOD AFTER EVERY 2ND PERIOD AND AT THE END OF EACH GAME FOR ALL DIVISIONS. EACH TEAM WILL BE ALLOWED A FIVE MINUTE WARM UP AND ALL GAMES** ALL GAMES HAVE A 2 HOUR TIME SLOT. IF AN ACCIDENT SHOULD OCCUR WHICH RESULTS IN A TIME DELAY OR AN AMBULANCE BEING CALLED THEN THE TOURNAMENT COMMITTEE WILL NOTIFY EACH COACH THAT THE CLOCK WILL BE DROPPED ( IF WE CAN’T FINISH THE GAME IN REGULATION TIME) TO TWO ( 2 ) MINUTES WHEN THERE IS FIVE ( 5 ) MINUTES LEFT IN THE ALLOTTED TIME. ALL GAMES WILL BE PLAYED IN THE ALLOTTED TIME. *** ANY CHANGES WILL BE DECIDED BY THE TOURNAMENT COMMITTEE AND THEIR DECISION IS FINAL !!!

ALL TEAMS WILL SHAKE HANDS AT THE END OF EACH GAME.

ALL HOME TEAMS MUST WEAR LIGHT COLORED JERSEY’S. IF THE TEAM DOES NOT HAVE A LIGHT COLORED JERSEY THE TOURNAMENT COMMITTEE MUST BE NOTIFIED ONE HOUR BEFORE GAME TIME SO OTHER ARRANGEMENTS CAN BE MADE. IT IS THE HOME TEAMS RESPONSIBILITY TO MAKE SURE THIS IS DONE. IF THERE IS A DELAY IN THE STARTING OF A GAME THE HOME TEAM WILL BE ASSESSED A TWO MINUTE PENALTY FOR DELAY OF GAME.

MERCY RULE :

IF A TEAM IS LOSING BY A DIFFERENCE OF 6 GOALS AT THE START OR DURING THE THIRD PERIOD THEN STRAIGHT RUNNING TIME WILL APPLY AND ALL PENALTIES WILL BE 3 MINUTES FOR A MINOR PENALTY, 7 MINUTES FOR A MAJOR PENALTY AND 15 MINUTES FOR A MISCONDUCT. THESE PENALTIES START AT THE DROP OF THE PUCK. IF THE LOSING TEAM GETS WITHIN 5 GOALS OF THE LEAD THEN STOP TIME WILL RESUME.

FIGHTING :

ANY PLAYER WHO INSTIGATES A FIGHT WILL BE EJECTED FOR THE REST OF THE GAME AND FURTHER ACTION COULD BE IMPOSED BY THE TOURNAMENT COMMITTEE.****

IF A FIGHT OCCURS ALL SKATERS MUST GO TO THEIR BENCH. GOALTENDERS MUST STAY IN THEIR CREASE. ANY PLAYER LEAVING THE BENCH WILL BE SUSPENDED FOR THE TOURNAMENT. ALL FIGHTING PENALTIES WILL BE REVIEWED BY THE TOURNAMENT COMMITTEE AND THEIR DECISION WILL BE FINAL.

CHECKING FROM BEHIND:

A PLAYER MAY RECEIVE A 2 MINUTE MINOR OR A 5 MINUTE MAJOR PENALTY FROM THE REFEREE DEPENDING ON THE SEVERITY OF THE HIT FROM BEHIND. THE PLAYER WILL ALSO SIT OUT THE REMAINDER OF THE GAME. IF A SECOND HIT FROM BEHIND OCCURS FROM THE SAME PLAYER DURING THE TOURNAMENT THAT PLAYER WILL BE SUSPENDED FOR THE REST OF THE TOURNAMENT. ** SEE REVIEW BY TOURNAMENT COMMITTEE.

ICE SHARPENING EQUIPMENT ARE NOT ALLOWED IN ANY DRESSING ROOMS.

STICK INFRACTIONS : THREE ( 3 ) STICK INFRACTIONS IN ONE GAME- GAME EJECTION.

OVERTIME : OVERTIME WILL BE ALLOWED ONLY IN SEMI-FINAL AND FINAL GAMES.

PROCEDURE :  FIVE ON FIVE FOR TWO MINUTES
                        FOUR ON FOUR FOR ONE MINUTE
                        THREE ON THREE FOR ONE MINUTE
                        TWO ON TWO FOR ONE MINUTE
                        ONE ON ONE TILL SOMEONE SCORES

. AFTER EACH TWO MINUTE OR ONE MINI PERIOD THE HORN WILL SOUND AND THE FACE OFF WILL OCCUR AT THE NEAREST POINT TO THE PUCK WHEN THE HORN SOUNDED.
. ALL MINI PERIODS ARE STOP TIME
. YOU CAN CHANGE ON THE FLY AT ANY TIME.
. YOU CAN PULL YOUR GOALIE FOR THE EXTRA ATTACKER AT ANY TIME
. IF A PENALTY OCCURRED IN THE LAST TWO MINUTES OF REGULATION TIME THEN THE PENALTY WILL CARRY INTO OVERTIME.

IF A PENALTY OCCURS DURING OVERTIME THE OTHER TEAM WILL BE AWARDED A PENALTY SHOT WITH THE PLAYER WHO WAS INVOLVED IN THE PENALTY BEING AWARDED THE SHOT !!!

***** ALL OVERTIME IS SUDDEN DEATH *****

*** ALL MAJOR PENALTIES WILL BE REVIEWED BY THE TOURNAMENT
COMMITTEE AND THEIR DECISION IS FINAL

******* NO PROTESTS WILL BE HEARD *******

POINTS SYSTEM

5 POINTS FOR A WIN BY 2 OR MORE GOALS
4 POINTS FOR A WIN BY 1 GOAL
3 POINTS FOR A TIE
2 POINTS FOR A LOSS BY ONE GOAL
1 POINT FOR A LOSS BY 2 OR MORE GOALS

TIE BREAKER SYSTEM

. RECORD BETWEEN THE TEAMS TIED ( if tied teams did not play against each other then goals for minus goals against will apply - The maximum goals allowed for a Goals For versus Goals Against differential in a blow out game will be 7 goals ( example - 9 to 1 game. max is 7 goals)
. GOALS FOR MINUS GOALS AGAINST, BEST PLUS/MINUS ADVANCES
. LEAST PENALTY MINUTES
. FLIP OF THE COIN